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Towny Mission plugin is aimed to provide a mission-based competitive environment between towns (including towns of the same nation). The competition is separated into seasons and sprints with configurable length. Currently supported mission types include town expansion, server voting, money/resource gathering, and mob killing. Extra support can be done through running console command or hooking into the developer API.
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Towny Mission plugin is aimed to provide a mission-based peaceful competitive environment between towns (including towns of the same nation). The competition is separated into seasons and sprints with configurable length. Currently supported mission types include town expansion, server voting, money/resource gathering, and mob killing. Extra support can be done through running console command or hooking into the developer API.
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The following paragraphs are just an overview of some major components of the plugin. For detailed setup, please refer to the individual section on the navigational panel on the right, or comments in the config files directly.
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... | ... | @@ -9,5 +9,4 @@ Just like any other quest/mission plugins, TownyMission provides five builtin mi |
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They are time units for period of active competition. Each sprint is comprised by multiple days as set in config.yml, as well as a resting interval. Each season is comprised of multiple sprints as set in config.yml, as well as a resting interval. Rewards can be issued at the end of sprint or seaon, or both.
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## Ranking/Rewarding System
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The rank/reward system for TownyMission is quite complex. The ranking standard can be adjusted to your liking, as well as the reward distribution method, to ensure the most reasonable/equitable reward experience and prevent free-rider headaches. Please find the detail documentation in its individual section.
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The rank/reward system for TownyMission is quite complex. The ranking standard can be adjusted to your liking, as well as the reward distribution method, to ensure the most reasonable/equitable reward experience and prevent free-rider headaches. Please find the detail documentation in its individual section. |
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